Monday, 26 March 2018

Artist Toolkit 2 - Sculpting: Update 3

Bringing the bust home for Easter, I have been able to spend a little more time on the model. This has allowed me to improve on some of the facial details, mostly the brow and eyelids (of which he had none before). A marker has also been place for the whereabouts of his mouth and his nose shape vaguely more fitting with the 'Medic'. Overall the model has been smoothed over and the area around round the temple has been made more organic. 





Sunday, 25 March 2018

Artist Toolkit 2 - Info-graphic, Updated Version

Taking the criticism from the first version of the info-graphic animation I have made small changes to how the credits appear. There is also use of blur and opacity effects to create a glow to separate the credits from the newspaper.

Saturday, 24 March 2018

Artist Toolkit 2 - Facial Animation: Predator, Jaw Bounce

For this toolkit class we were tasked with starting creating a fitting animation for a sound file. Alongside creating a phonemes library we also began on adding the jaw bounce to the 'Moom' model forming the basic facial animation.

Artist Toolkit 2 - Progress Update



Sculpting
  • https://alanimationscribbles.blogspot.co.uk/search/label/sculpting
Life Drawing
  • https://alanimationscribbles.blogspot.co.uk/search/label/life%20drawing
Info Graphic Animation
  • https://alanimationscribbles.blogspot.co.uk/2018/02/artist-toolkit-2-info-graphic-sherlock.html
Character Design
  • https://alanimationscribbles.blogspot.co.uk/2018/01/artist-toolkit-2-character-design-final.html
  • https://alanimationscribbles.blogspot.co.uk/2018/01/character-design-art-bible.html
Mudbox
  • https://alanimationscribbles.blogspot.co.uk/2018/01/artist-toolkit-2-mudbox-fruit-bowl.html
Jet Pack Jones
  • https://alanimationscribbles.blogspot.co.uk/search/label/JPJ
Lighting and Rendering
  • https://alanimationscribbles.blogspot.co.uk/search/label/Lighting%20and%20rendering

Friday, 23 March 2018

Artist Toolkit 2 - Sculpting: Update 2

After having the underlying shape created more layers of clay were added to further define the shape of the head. For me this included taking into account of the jaw, brow and nose. The eyes created were also inserted into the model. The eyes will need further work to embed them properly into the head, forming eye lids.




Artist Toolkit 2 - Sculpting: Update 1

For the sculpting class we were tasked with finding a character that could be modelled in clay. For my bust I have chosen the 'Medic' from Team Fortress 2. To start we created a basic structure using wire and tinfoil that would allow clay to adhere to. 
Medic turn around
After securing our metal structure in place using milliput we started to add layers to create the layers underneath the head to give the model shape. Two eyes were also created using milliput.