Showing posts with label
Lighting and rendering
.
Show all posts
Showing posts with label
Lighting and rendering
.
Show all posts
Friday, 23 March 2018
Artist Toolkit 2 - Lighting and Rendering, 24: Stand ins (Proxies)
Render of exercise using stand ins or proxies that ensure high frame rates with the view port
render
proxies in view port
Artist Toolkit 2 - Lighting and Rendering, 18: Photometric Lights
Render of exercise using photometric lights
Artist Toolkit 2 - Lighting and Rendering, 17: Ambient Occlusion
Render of Exercise using ambient occlusion and the complied image underneath
ambient occlusion layer
compiled image
Artist Toolkit 2 - Lighting and Rendering, 16: Mesh Lights
Render of Exercise using mesh lights
Artist Toolkit 2 - Lighting and Rendering, 13: Geometry Override Sets
Artist Toolkit 2 - Lighting and Rendering, 9: Sky Dome Light
An exercise using the previously created HDR dome to light a scene
A test with ambient occlusion layer without adjusting the sampling settings
Ambient occlusion layer
Scene with ambient occlusion
Artist Toolkit 2 - Lighting and Rendering, 8: HDR Images
An exercise, practising how to create HDR images for use in 3D
HDR Lat Long
HDR Dome
Artist Toolkit 2 - Lighting and Rendering, 3: Ray Depth
Render exercise using ray depth settings to create a more accurate representation of transparency
Artist Toolkit 2 - Lighting and Rendering, 2: Sampling & Noise Reduction
Rendering exercise with correct sampling settings to reduce noise
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