Showing posts with label Lighting and rendering. Show all posts
Showing posts with label Lighting and rendering. Show all posts

Friday, 23 March 2018

Artist Toolkit 2 - Lighting and Rendering, 24: Stand ins (Proxies)

Render of exercise using stand ins or proxies that ensure high frame rates with the view port

render

proxies in view port

Artist Toolkit 2 - Lighting and Rendering, 18: Photometric Lights

Render of exercise using photometric lights


Artist Toolkit 2 - Lighting and Rendering, 17: Ambient Occlusion

Render of Exercise using ambient occlusion and the complied image underneath

ambient occlusion layer
compiled image

Artist Toolkit 2 - Lighting and Rendering, 16: Mesh Lights

Render of Exercise using mesh lights


Artist Toolkit 2 - Lighting and Rendering, 13: Geometry Override Sets


Artist Toolkit 2 - Lighting and Rendering, 9: Sky Dome Light

An exercise using the previously created HDR dome to light a scene


A test with ambient occlusion layer without adjusting the sampling settings

Ambient occlusion layer
Scene with ambient occlusion 

Artist Toolkit 2 - Lighting and Rendering, 8: HDR Images

An exercise, practising how to create HDR images for use in 3D 

HDR Lat Long

HDR Dome

Artist Toolkit 2 - Lighting and Rendering, 3: Ray Depth

Render exercise using ray depth settings to create a more accurate representation of transparency


Artist Toolkit 2 - Lighting and Rendering, 2: Sampling & Noise Reduction

Rendering exercise with correct sampling settings to reduce noise