Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Tuesday, 25 October 2016

Rigging exercise 24/10/16

The task that was given to the class was to use the Max character model and create a short animation based around a sport. My selected action was that of throwing a base ball. This was completed by setting key frames and allowing Maya to fill in the gaps to form the animation. The animation currently lacks the correct pacing and posture, while it does like an object is being thrown it appears to have more weight and the arm arcs as if the ball had the weight of a heavier object. 


Sunday, 25 September 2016

Designing a monster

For the lesson the class was asked to pick random attributes to create a character for the film 'Monster's Inc'. For me the attributes chosen included 3 arms, 1 leg, 1 eye and was a member of the chess club. To quickly gather ideas a shape was chosen before legs and arms were added to create a  silhouette giving a vague idea of the form.


The final choice of monster from the silhouettes was number 15. This design was taken further forming bare body of the monster. Further detail such as head wear, accessories or clothing are to be added later.

After a few lessons with Adobe Illustrator the bare monster has been created.