Showing posts with label sculpting. Show all posts
Showing posts with label sculpting. Show all posts
Friday, 18 May 2018
Monday, 26 March 2018
Artist Toolkit 2 - Sculpting: Update 3
Bringing the bust home for Easter, I have been able to spend a little more time on the model. This has allowed me to improve on some of the facial details, mostly the brow and eyelids (of which he had none before). A marker has also been place for the whereabouts of his mouth and his nose shape vaguely more fitting with the 'Medic'. Overall the model has been smoothed over and the area around round the temple has been made more organic.
Friday, 23 March 2018
Artist Toolkit 2 - Sculpting: Update 2
After having the underlying shape created more layers of clay were added to further define the shape of the head. For me this included taking into account of the jaw, brow and nose. The eyes created were also inserted into the model. The eyes will need further work to embed them properly into the head, forming eye lids.
Artist Toolkit 2 - Sculpting: Update 1
For the sculpting class we were tasked with finding a character that could be modelled in clay. For my bust I have chosen the 'Medic' from Team Fortress 2. To start we created a basic structure using wire and tinfoil that would allow clay to adhere to.
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| Medic turn around |
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