Wednesday, 8 February 2017

Storytelling & Commision: From Script to Screen, Environment & Character Design - Morgue & Thief

A long tight hallway making up the room of the morgue

The "Thief" being a janitor who is left to clean everything up at the end

Story Telling and Commission: Soundscape, Listening Exercise

Listening for noises inside Blue room of UCA Rochester campus for a greater understanding of ambient noise

humming of computer fans
radiator clicking and heating up
clicking of mouses
moving mouses along the surface of the wooden table tops
scrolling the mouse wheels
buzzing of drills from above
unscrewing of lid on plastic bottle, alongside drinking water
creaking of people upstairs
ruffle of coats and clothes
tapping of computer keys
dripping water in pipes
sighs of students
tapping on the desktop
people walking by outside, whistling, grunting, conversation