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| Start of sprint animation |
Showing posts with label flash. Show all posts
Showing posts with label flash. Show all posts
Monday, 6 February 2017
Friday, 27 January 2017
Friday, 20 January 2017
Artist toolkit - flash, Flour Sack Animation (20/01/17)
For this week's animation class the group was asked to create an animated flour sack. Alongside bringing the bag to life it was also necessary to incorporate the previous lessons adding weight, arcs, anticipation, emotion, follow through, secondary animations, squash and stretch, staging, slow in and slow out, timing, exaggeration, solid drawing and appeal.
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| Flour sack animation |
Saturday, 14 January 2017
Artist toolkit - Flash, Weight in Movement (13/01/17)
For this week's exercise the class was required to draw a number of figures that portrayed weight in the object. This was done though using various postures to help convey the sense of weight.
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| Heavy object |
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| Light object |
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| Weighted object |
Alongside drawing 3 different postures an animation was also created from a reference video showing weight in the stride.
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| Strained pulling |
Saturday, 10 December 2016
Artist toolkit - flash, Four Legged Walk Cycle (09/12/16)
For Friday's lesson the class was required to create a walk cycle for a four legged creature. This was done with a more festive theme in mind. The chosen animal was a wolf going at a leisurely pace. The final GIF shown has a slightly higher frame rate in mind but still contains the required walk cycle.
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| Final wolf animation |
The base model for the wolf was taken from a template of a four legged animal, the rest of frames for the cycle was completed through guess work. After this process was completed the body was drawn into place using the reference.
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| drawing template for wolf |
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| Final frames for wolf in motion |
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| Adding scene and snow |
Monday, 5 December 2016
Artist toolkit - flash, Jumping and Throwing (02/12/16)
Saturday, 26 November 2016
Saturday, 19 November 2016
Artist Toolkit - Flash, Running Man (18/11/16)
Following on from last week's exercise the class explored the movement required to create a running animation. This action was completed within 7 frames from point of contact to taking off. In comparison to the walk cycle the total time to animate was far shorter. Despite this reduction in frames I found the task far more difficult having fewer frames to smooth and perfect the animation.
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| Template and frame count for the 7 beat cycle |
As a result of having a too shallow curve the cycle is not dramatic enough when accentuating the movement of running.
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| Finished running man |
Saturday, 12 November 2016
Artist toolkit - flash (11/11/16)
For this week's lesson with Adobe Flash/Animate we were told to observe a 16 frame walk cycle. Despite not being the natural number of frames for a walk cycle the 16 frames made it easier to draw and create the movement required. In the GIF below we can see that the animation runs to 17 frames with the 17th frame resetting the cycle. In the creation of the 17 frames the figure's head and chest bobs up and down following the curved line.
The animation below shows the complete cycle with each frame being correctly positioned. In addition to re-orientating the frames the arms and legs have to switched round to give off the illusion that the limbs are swinging past each other. Despite being a little too dramatic the character has a good strut.Friday, 7 October 2016
Friday, 30 September 2016
Flash exercise - coin/ball and pendulum motion
Second flash session focusing on the speed and motion of objects. The first exercise looks into two types of motion. The blue ball is moving at a constant speed while the red is accelerating and decelerating.
The next exercise looks at the motion of pendulum. The blue ball is swing on an axis, the red ball consistently swinging and the blue and red ball is accelerating and decelerating.
Monday, 26 September 2016
Basic flash animation
My first animation created at UCA involving the use of Adobe Flash (now know as Animate). The task given was to create a short animation which started from a portrait that transformed into a food and then an animal.
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