For this week's lesson with Adobe Flash/Animate we were told to observe a 16 frame walk cycle. Despite not being the natural number of frames for a walk cycle the 16 frames made it easier to draw and create the movement required. In the GIF below we can see that the animation runs to 17 frames with the 17th frame resetting the cycle. In the creation of the 17 frames the figure's head and chest bobs up and down following the curved line.
The animation below shows the complete cycle with each frame being correctly positioned. In addition to re-orientating the frames the arms and legs have to switched round to give off the illusion that the limbs are swinging past each other. Despite being a little too dramatic the character has a good strut.
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