Showing posts with label Photoshop. Show all posts
Showing posts with label Photoshop. Show all posts
Saturday, 11 February 2017
Friday, 10 February 2017
Storytelling & Commision: From Script to Screen, Character Design - Thief revaluation
Upon receiving feedback I have decided to look at characters and rethink of the purpose that has been given to them. For the thief who will assume the roll of the Grim Reaper I have looked at depictions on the internet. Seeing these images I implemented this into the character. Using the previous work and new concept the thief's head resembles more of that of a skull following more medieval depictions while the clothing retains that of the janitor having a bony, tall and slender figure.
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Thursday, 9 February 2017
Thursday, 15 December 2016
Thursday, 8 December 2016
Artist Toolkit - Maya, Lighting (05/12/16)
For this Maya task we were informed and instructed on how to create effective lighting to match the time of the day. The sky and the house were rendered separately in order to produce separate layers allowing for the layers to be complied in Photoshop.
Monday, 28 November 2016
Friday, 25 November 2016
Artist Toolkit - After Effects, Savanna Panorama Animation (25/11/16)
For the Adobe After Effects lesson the class was taught how to utilize the layers of an Adobe Photoshop file to create a series of moving images. The series of layers was firstly created in Photoshop portraying a savanna scene. The file was brought into After Effects before being treated as a 3D image to add depth.
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| Final layers composed on top of each other |
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| Savanna panorama layers |
Thursday, 24 November 2016
Friday, 21 October 2016
Thursday, 20 October 2016
Monday, 17 October 2016
Sunday, 16 October 2016
Interior and low shot composition
The two low shot angles on the top are focusing on views looking upwards towards the main drill shaft of the mining towers getting a look at two different cities of varying scale. The lowest composition takes a look from a different angle from the platform within the outer areas of the city looking towards the shaft from the outside. I am uncertain of which view to choose as they express very different views of the city. This was mainly inspired by old mining shafts and WW1 trenches. Additionally more detail is required to give a more unique feel.
The interior shots allows for a closer look inside of a hydroponic farm. The image is yet to be completed showing the source of light and water but no plants.
Tuesday, 11 October 2016
Argia Composition experiment/ Colour composition
Experimenting with the composition of the underground city. This set up composes of a chain of mining towers within a small crevice rather than a large one. From this angle smaller paths can be seen on either side which are lit by lamps. Supporting ropes on anchors are reaching outwards across the cavern. Thanks to Simon for suggesting bounce below
The next view that over looks the city is taken from a lower angle along one of the paths along the cavern. These two compositions overlook the city from a distance making it possible to view the multiple towers that are linked together. Colour is yet to be added to this thumbnail.
The styles chosen have been looked over briefly going over the type of mining tower with super structure surrounding it. After some consideration it has been decided that the towers will consist of a multitude of main floors and several smaller ones all connected by bridges allowing access to the other towers.
Monday, 26 September 2016
Influence map and more thumb nails
The influence map consists of concept of several fiction cities either from video games or film, most of which follow a more futuristic and desolate setting.
Thumbnail no. 7
Despira
Thumbnail no. 8, 11
Leonia
Thumbnail no. 9, 10
Argia
Thumbnail no. 13
Anastasia
thumbnail no. 14
Argia
Thumbnail no. 18, 19
Diomira
Thumbnail no. 20, 21, 22
Esmeralda
Digital thumbnail sketches
Baucis
Esmeralda
Monday, 19 September 2016
Photoshop practice
Warming up for the lesson
The exercise completed below proved difficult but provided great insight of the potential of Photoshop in combination with a graphics tablet.
The second exercise introduced color in conjunction with tone increasing the difficulty despite being too green the additional factor makes the painting more interesting.
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