Monday, 26 March 2018

Artist Toolkit 2 - Sculpting: Update 3

Bringing the bust home for Easter, I have been able to spend a little more time on the model. This has allowed me to improve on some of the facial details, mostly the brow and eyelids (of which he had none before). A marker has also been place for the whereabouts of his mouth and his nose shape vaguely more fitting with the 'Medic'. Overall the model has been smoothed over and the area around round the temple has been made more organic. 





Sunday, 25 March 2018

Artist Toolkit 2 - Info-graphic, Updated Version

Taking the criticism from the first version of the info-graphic animation I have made small changes to how the credits appear. There is also use of blur and opacity effects to create a glow to separate the credits from the newspaper.

Saturday, 24 March 2018

Artist Toolkit 2 - Facial Animation: Predator, Jaw Bounce

For this toolkit class we were tasked with starting creating a fitting animation for a sound file. Alongside creating a phonemes library we also began on adding the jaw bounce to the 'Moom' model forming the basic facial animation.

Artist Toolkit 2 - Progress Update



Sculpting
  • https://alanimationscribbles.blogspot.co.uk/search/label/sculpting
Life Drawing
  • https://alanimationscribbles.blogspot.co.uk/search/label/life%20drawing
Info Graphic Animation
  • https://alanimationscribbles.blogspot.co.uk/2018/02/artist-toolkit-2-info-graphic-sherlock.html
Character Design
  • https://alanimationscribbles.blogspot.co.uk/2018/01/artist-toolkit-2-character-design-final.html
  • https://alanimationscribbles.blogspot.co.uk/2018/01/character-design-art-bible.html
Mudbox
  • https://alanimationscribbles.blogspot.co.uk/2018/01/artist-toolkit-2-mudbox-fruit-bowl.html
Jet Pack Jones
  • https://alanimationscribbles.blogspot.co.uk/search/label/JPJ
Lighting and Rendering
  • https://alanimationscribbles.blogspot.co.uk/search/label/Lighting%20and%20rendering

Friday, 23 March 2018

Artist Toolkit 2 - Sculpting: Update 2

After having the underlying shape created more layers of clay were added to further define the shape of the head. For me this included taking into account of the jaw, brow and nose. The eyes created were also inserted into the model. The eyes will need further work to embed them properly into the head, forming eye lids.




Artist Toolkit 2 - Sculpting: Update 1

For the sculpting class we were tasked with finding a character that could be modelled in clay. For my bust I have chosen the 'Medic' from Team Fortress 2. To start we created a basic structure using wire and tinfoil that would allow clay to adhere to. 
Medic turn around
After securing our metal structure in place using milliput we started to add layers to create the layers underneath the head to give the model shape. Two eyes were also created using milliput.



Artist Toolkit 2 - Lighting and Rendering, 24: Stand ins (Proxies)

Render of exercise using stand ins or proxies that ensure high frame rates with the view port

render

proxies in view port

Artist Toolkit 2 - Lighting and Rendering, 18: Photometric Lights

Render of exercise using photometric lights


Artist Toolkit 2 - Lighting and Rendering, 17: Ambient Occlusion

Render of Exercise using ambient occlusion and the complied image underneath

ambient occlusion layer
compiled image

Artist Toolkit 2 - Lighting and Rendering, 16: Mesh Lights

Render of Exercise using mesh lights


Artist Toolkit 2 - Lighting and Rendering, 13: Geometry Override Sets


Artist Toolkit 2 - Lighting and Rendering, 9: Sky Dome Light

An exercise using the previously created HDR dome to light a scene


A test with ambient occlusion layer without adjusting the sampling settings

Ambient occlusion layer
Scene with ambient occlusion 

Artist Toolkit 2 - Lighting and Rendering, 8: HDR Images

An exercise, practising how to create HDR images for use in 3D 

HDR Lat Long

HDR Dome

Artist Toolkit 2 - Lighting and Rendering, 3: Ray Depth

Render exercise using ray depth settings to create a more accurate representation of transparency


Artist Toolkit 2 - Lighting and Rendering, 2: Sampling & Noise Reduction

Rendering exercise with correct sampling settings to reduce noise


Artist Toolkit 2 - Jetpack Jones, Body Modelling: Part 6


Artist Toolkit 2 - Jetpack Jones, Body Modelling: Part 5


Artist Toolkit 2 - Jetpack Jones, Body Modelling: Part 4


Artist Toolkit 2 - Jetpack Jones, Body Modelling: Part 3



Artist Toolkit 2 - Jetpack Jones, Body Modelling: Part 1-2


Artist Toolkit 2 - Jetpack Jones, Head Modelling: Part 13


Artist Toolkit 2 - Jetpack Jones, Head Modelling: Part 12


Artist Toolkit 2 - Jetpack Jones, Head Modelling: Part 10-11


Artist Toolkit 2 - Jetpack Jones, Head Modelling: Part 7-9


Thursday, 15 March 2018

Premise - Texture Test

The following images show two models that have been created as a test for the style of texture and shape. While it it far from a finished and polished model it has given an experience of what is to be desired in the next rendition of the model. 


Below is an image of the two models, the textured set being the second attempt. In terms of improvement for the next model the texture needs to include a light range of tones alongside the dark ones. The structure could also benefit greatly from being more clean. The amount of polygons should also be lowered to fit the style better.


In terms of the textures themselves they still require work on the hair, ears and face. 





Artist Toolkit 2 - Moom Facial Animation Exercise

For our facial animation class we were tasked to capture the basic facial motions within the video shown. This included taking into account of making a 'lively' character and not one with 'dead' features, helping to sell the illusion.