Wednesday 16 November 2016

Artist Toolkit - Maya, Hard Surface Modelling (16/11/16).

The Maya hard surface modelling task involved the creation of a scooter that is capable of being rigged and has been fully textured. The task involved used a number of polygon primitives that were manipulated so that they fulfilled the task. For texturing the scooter several colours were chosen. The silver was given a more metallic finish representing the metal components while the grey was more dull representing rubber.

Scooter - Final Render
Overall the task took longer than expected.

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