Following on from last week's exercise the class explored the movement required to create a running animation. This action was completed within 7 frames from point of contact to taking off. In comparison to the walk cycle the total time to animate was far shorter. Despite this reduction in frames I found the task far more difficult having fewer frames to smooth and perfect the animation.
|Template and frame count for the 7 beat cycle|
As a result of having a too shallow curve the cycle is not dramatic enough when accentuating the movement of running.
|Finished running man|