Showing posts with label thumbnail. Show all posts
Showing posts with label thumbnail. Show all posts

Monday, 21 November 2016

What If Metropolis, thumbnails 110-153 (20/11/16)

no. 110-115 building
no. 116-121 building

no. 122-127

no. 128-129 framing shot

no. 130-131 framing shot

no. 132-133 framing shot

no.134-153 lamp post design


Wednesday, 16 November 2016

What If Metropolis, thumbnails 79-109 (16/11/16)

While continuing to create thumbnails in "cooperation" with Peter Voulkos I decided to re-examine the core features in his work. I found that the more important elements of his work was that they were a mix of functional yet aesthetically pleasing, formed through layers and based upon traditional pottery before being changed into his own image. At first the use of layers was explored before having a mix of both organic and rigid shapes. For the last image a more typical skyscraper template was used before being changed to push the line between function and appearance.

no. 79-88

no. 89-97

no. 98-109

Friday, 21 October 2016

Sunday, 16 October 2016

Interior and low shot composition

The two low shot angles on the top are focusing on views looking upwards towards the main drill shaft of the mining towers getting a look at two different cities of varying scale. The lowest composition takes a look from a different angle from the platform within the outer areas of the city looking towards the shaft from the outside. I am uncertain of which view to choose as they express very different views of the city. This was mainly inspired by old mining shafts and WW1 trenches. Additionally more detail is required to give a more unique feel. 


The interior shots allows for a closer look inside of a hydroponic farm. The image is yet to be completed showing the source of light and water but no plants.


Tuesday, 11 October 2016

Argia Composition experiment/ Colour composition

Experimenting with the composition of the underground city. This set up composes of a chain of mining towers within a small crevice rather than a large one. From this angle smaller paths can be seen on either side which are lit by lamps. Supporting ropes on anchors are reaching outwards across the cavern. Thanks to Simon for suggesting bounce below



The next view that over looks the city is taken from a lower angle along one of the paths along the cavern. These two compositions overlook the city from a distance making it possible to view the multiple towers that are linked together. Colour is yet to be added to this thumbnail.



The styles chosen have been looked over briefly going over the type of mining tower with super structure surrounding it. After some consideration it has been decided that the towers will consist of a multitude of main floors and several smaller ones all connected by bridges allowing access to the other towers.




Monday, 26 September 2016

Influence map and more thumb nails

The influence map consists of concept of several fiction cities either from video games or film, most of which follow a more futuristic and desolate setting.  


Thumbnail no. 7 
Despira


Thumbnail no. 8, 11 
Leonia


Thumbnail no. 9, 10
Argia


Thumbnail no. 13
Anastasia


thumbnail no. 14 
Argia


Thumbnail no. 18, 19
Diomira


Thumbnail no. 20, 21, 22
Esmeralda


Digital thumbnail sketches
Baucis

Esmeralda


Monday, 19 September 2016

1-6 city thumb nails

Thumb nail sketches for Calvino's Invisible Cities. The first 2 are based around his city named Armilla. This environment is constructed of pipes which led me to 2 ideas including one of a underground maze and another being a central hub much like the London underground with high speed networks of pipes for the inhabitants. 


Cities of eyes, Baucis


Trading cities, Ersilia