Showing posts with label Concept. Show all posts
Showing posts with label Concept. Show all posts
Monday, 20 March 2017
Sunday, 19 March 2017
Saturday, 11 February 2017
Friday, 10 February 2017
Storytelling & Commision: From Script to Screen, Character Design - Thief revaluation
Upon receiving feedback I have decided to look at characters and rethink of the purpose that has been given to them. For the thief who will assume the roll of the Grim Reaper I have looked at depictions on the internet. Seeing these images I implemented this into the character. Using the previous work and new concept the thief's head resembles more of that of a skull following more medieval depictions while the clothing retains that of the janitor having a bony, tall and slender figure.
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Thursday, 9 February 2017
Wednesday, 8 February 2017
Storytelling & Commision: From Script to Screen, Environment & Character Design - Morgue & Thief
Saturday, 4 February 2017
Thursday, 15 December 2016
Monday, 28 November 2016
Thursday, 24 November 2016
Monday, 21 November 2016
What If Metropolis, thumbnails 110-153 (20/11/16)
Friday, 21 October 2016
Thursday, 20 October 2016
Monday, 17 October 2016
Sunday, 16 October 2016
Interior and low shot composition
The two low shot angles on the top are focusing on views looking upwards towards the main drill shaft of the mining towers getting a look at two different cities of varying scale. The lowest composition takes a look from a different angle from the platform within the outer areas of the city looking towards the shaft from the outside. I am uncertain of which view to choose as they express very different views of the city. This was mainly inspired by old mining shafts and WW1 trenches. Additionally more detail is required to give a more unique feel.
The interior shots allows for a closer look inside of a hydroponic farm. The image is yet to be completed showing the source of light and water but no plants.
Monday, 26 September 2016
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