Tuesday, 25 October 2016

Rigging exercise 24/10/16

The task that was given to the class was to use the Max character model and create a short animation based around a sport. My selected action was that of throwing a base ball. This was completed by setting key frames and allowing Maya to fill in the gaps to form the animation. The animation currently lacks the correct pacing and posture, while it does like an object is being thrown it appears to have more weight and the arm arcs as if the ball had the weight of a heavier object. 

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